Vendetta: Debt of Steel

Vendetta: Debt of Steel

Key art: a crowned giant in tattered crimson robes spreads four clawed arms over a battlefield of broken swords, beneath the Project Vendetta logo.

You are no one. Everything is earned.

An open-world multiplayer RPG in a brutal, low-tech fantasy wasteland. Fight directional duels, raise a squad, and make a name in a world that does not care whether you live.

  • Free to play
  • PC
  • Ronin

The game

A world that does not notice you

Vendetta: Debt of Steel is an open-world multiplayer RPG set in a low-tech fantasy wasteland of empty roads, ruins and worn-out towns where everyone owes somebody something. You arrive as nobody, with a vendetta to settle and nothing to settle it with.

What you become is up to you. Learn to win duels where every swing is a commitment. Recruit a squad, give it orders and keep it fed and paid. Mine, craft, research and build. Work for the factions, rob them, or go to war with them, and live with the bounty that follows.

It will be free to play on PC. Characters and weapons can be owned on Ronin, and that part carries risks you should read first.

Indifferent
The world does not care about you.
Earned
Every bit of strength costs pain.
Owed
The debt drives you.
Ruined stone pillars hung with long torn red banners under a burning sky.
Detail from the key art.

Combat

Built like a fighting game

The rules are fixed so that they can be learned. When you lose a duel, you should know why.

  • Three guards, three lines of attack

    Attacks, blocks and rolls all pick a direction. Incoming attacks are signalled, and unblockable attacks and bashes carry their own warnings, so what beats you is something you could have seen.

    Up · left · right

  • Timings you can learn

    Every attack has fixed frame data and always takes the same time. A character's skill shows in damage, stamina and recovery. It never makes a hit arrive sooner. Practice mode has a dummy that records and replays, with feedback on your timing.

    Fixed frame data

  • The mind game

    Feints, guard breaks, chip damage, shield bashes and unblockable attacks. Run out of stamina and you are slow, open and unable to chain until the bar refills. Rage only comes when you are outnumbered.

    Feint · break · bash

  • Five ways to hold steel

    Dagger, sword and shield, two-handed, polearm and dual wield. Each style has its own chains, finishers and attacks out of a dodge, and enemies from Rabble to Champion use them according to their rank.

    5 weapon styles

  • Arrows that fly true

    Bows, crossbows and thrown stones follow real ballistics. Arrows stick where they land and can be pulled out and used again.

    Bow · crossbow · stone

  • Hits that leave a mark

    Hit-stop on impact, bodies thrown back by physics, movement with mass. One health bar, hit zones and wounds that bleed until they are bandaged.

    The current focus

The world

It runs whether you are there or not

More than 260 items, 117 recipes and 36 technologies so far, with named characters and faction leaders who keep their own accounts.

Raise a squad

Recruit people and take them with you. Give orders and stances, set them to mine, craft or stand guard, pay their wages and watch their morale. A Quartermaster, Scout, Surgeon or Trainer each changes what the squad can do.

Talk to them

Your squad and the people you meet can be spoken to in your own words, typed or by voice. They answer, they remember, and they act on what you say inside the game.

Factions that remember

Every faction keeps its own opinion of you. It decides how its people treat you and what its shops charge. Earn their trust, or declare war.

Crime and bounty

Theft, assault, murder and looting all count when someone sees them. Witnesses talk, guards come, and there are cells and bounty hunters for whoever is still wanted.

Work, craft, research, build

Mine resource nodes, set up workbenches and work through a tech tree. Research keeps going while you are away. When you have the means, build a place of your own.

Who you are

Characters have skills from 0 to 100, a race, passions, a background and a genome. Scavengers and Stonekin are two of the races. Pick a starting scenario and begin as nobody.

Ways to play

Open world, arena, bosses

Open world

Co-op and PvP online

Host a world or find one in the server browser. Travel with friends or cross blades with strangers. Friendly fire is real, and an ally who goes down can be revived.

Arena

1v1 to 4v4

Team elimination on maps made for it. With fixed timings the better read wins, and if the clock runs out the side with more health takes the round.

Bosses and beasts

Alone or with your squad

The Chimera Golem waits behind fog gates, and only a true parry answers its hammer. Out in the wastes, Cave Spiders, Hornbacks and Predators hunt in packs with attacks you cannot block.

A spiked crown and clawed arms against a red storm sky, from the key art.

Where it stands

Nine weeks from a bare skeleton to an open world.

Work began on 5 September 2026. By 2 November the build had directional combat, squads, factions, quests, an arena and a first playtest behind it. The job now is weight: every hit has to land harder.

Devlog

Week by week

Week 10 · in progressOut of stamina, cameras and bleeding
  • Out of stamina: any stamina left still pays for an attack, but attacks and dodges slow down and chains are off until the bar refills.
  • A heavier follow camera for exploring and a higher camera for duels.
  • Radial blur at the screen edges while sprinting.
  • A combat bar of its own that is always visible.
  • Gentler bleeding, with drops falling from the hip.
Week 9 · 26 Oct to 1 NovCharacter rework and a deeper fight
  • Skills from 0 to 100 with combat stats derived from them. One health bar with bleeding and hit zones.
  • Races, passions, genetics, backgrounds and a genome. Character creation and starting scenarios.
  • Feel pass: hit-stop, predicted attacks, duel camera, movement with mass. Fixed frame data and physical hit reactions.
  • Feints, guard breaks, chip damage, shield bash, unblockables, indicators, and Rage when outnumbered.
  • Practice mode with a dummy that records and replays. Movesets per weapon style, used by enemies according to rank.
  • Squad members and other characters now talk, in text or by voice, and act on it.
  • Fixes from the playtest of 31 October.
Week 8 · 19 to 25 OctMenu, arena and playtest
  • Main menu rebuilt: world save slots, host settings and a server browser.
  • Arena mode: team elimination from 1v1 to 4v4 on its own maps.
  • Playtest mode with telemetry, reports and admin tools.
Week 7 · 12 to 18 OctEnemies, ranged combat and quests
  • Humanoid enemies ranked from Rabble to Champion, fighting with dagger, sword and shield, two-handed, polearm or dual wield.
  • An encounter manager that favours one-on-one duels and limits how many attack at once.
  • Bows, crossbows and stones with real ballistics, recoverable arrows and archer enemies.
  • Creatures: Cave Spider, Hornback and Predator, with telegraphs, packs and unblockable attacks.
  • Eight factions, 260 items, 117 recipes, 36 technologies, ten shops, six places and 21 named characters.
  • Quests, dialogue for every character, temporary guests in the squad, and prisoners.
  • Building, options and pause menus, and translations into Spanish, Catalan, French, Portuguese and German.
Week 6 · 5 to 11 OctA living world and squads
  • Mining and jobs at resource nodes. Crafting, workbenches, a tech tree and research that continues offline.
  • Factions and reputation: attitudes, shop prices, a relations tab, declaring war.
  • Crimes and bounties: witnesses, guards, jail, bounty hunters and a Wanted notice.
  • The squad system: recruiting, bonded companions, orders and stances, jobs, morale, wages and roles.
  • A starting town, a camp and the Golem's lair on the map.
Week 5 · 28 Sep to 4 OctMultiplayer, Ronin and the first boss
  • Online multiplayer, with co-op and PvP modes.
  • Inventory, parry, shops, potions, eight-way dodge, rest points, death, respawn and revive.
  • A Ronin plugin: wallet reading, on-chain inventory and verified sign-in.
  • The first boss, the Chimera Golem, with fog gates, a boss bar, stagger and true-parry-only hammer blows.
Weeks 1 to 4 · 31 Aug to 27 SepFrom skeleton to first playable build
  • Project started on 5 September: character skeleton, locomotion, free and lock-on movement.
  • Health and stamina, guard direction and the first feints.
  • Directional rolls, blocks and attacks working in multiplayer, with real hit collision and damage.
  • Prototype build 0.1 with a test arena, sound and the first enemy AI.

Media

Key art and details

A cinematic trailer of about a minute is in production. People on the list see it first.

Roadmap

The road to release

Each step opens when the one before it is good enough.

  1. September 2026

    Prototype 0.1

    First playable build with a test arena.

  2. 31 October 2026

    First playtest

    Open world, squads, arena and the new combat.

  3. Now

    Combat pass

    Weight, stamina, cameras and weapon movesets.

  4. Open now

    Season 0

    Pre-register and keep your fire lit.

  5. In production

    Cinematic trailer

    About a minute long.

  6. No date yet

    Release

    Free to play on PC, with items on Ronin.

Questions

Asked often

What kind of game is Vendetta: Debt of Steel?

An open-world multiplayer RPG in a brutal, low-tech fantasy wasteland. You start as no one. You fight directional duels, recruit and run a squad, work, craft and build, and deal with factions that remember what you did.

How much will it cost, and where can I play?

It will be free to play on PC. Where to download it will be announced on this page.

When does it come out?

There is no release date. Development began in September 2026 and the first playtest ran on 31 October 2026. The mailing list hears about every milestone first.

Is it multiplayer?

Yes, online. You can host a world or join one, play co-op or PvP, and fight team-elimination matches in the Arena from 1v1 to 4v4.

What is Season 0?

Pre-registration. Light your fire once a day to earn points and build a streak, and complete quests for more. A streak multiplies your daily points, up to three times at 30 days. Points open seven resource boxes, two raffle tickets and a free mint every week, playtest access and weapon and character NFTs every month, and a place on the board. The board never resets, and it pays NFT prizes by rank when the season closes.

How does it use Ronin?

You link a Ronin wallet to your account, and NFT rewards are sent to that wallet. Characters and weapons are made to be owned on-chain. You can also offer RON for extra Season 0 points. The game is free to play and none of this is required. Read the risks before you link a wallet or send RON.

Do I have to spend RON?

No. Lighting your fire and the quests are free. The weekly boxes and raffle tickets, playtest access and the monthly weapon NFT can be earned without spending anything. Offering RON only adds points faster: offerings pay for the team and the game's costs, and give nothing but points.

Which languages does it support?

English, Spanish, Catalan, French, Portuguese and German so far.

How do I get into a playtest?

Tick “Count me in for closed playtests” when you join the mailing list. Invites are sent by email.

How violent is it?

It is a game about fighting with blades, with blood, bleeding wounds and graphic melee violence. It has not been rated yet.

Ronin, RON and NFTs

Read this before you link a wallet or send RON

The game is free to play and none of this is required. If you use the Ronin features, these are the risks you take on.

  • You can lose what you put in

    RON and NFTs are crypto-assets. Their price can fall to zero and there may be nobody to sell them to. Nothing on this page is an investment or a promise of profit.

  • Transfers cannot be undone

    A transaction on Ronin is final. RON sent to the wrong address or by mistake cannot be recovered, by us or by anyone else.

  • Your wallet is yours to protect

    If you lose your seed phrase, or someone else gets it, what is in the wallet is gone. We never ask for a seed phrase or a private key. Linking a wallet here only asks you to sign a free message: it sends no transaction.

  • An offering buys points and nothing else

    RON you offer is a payment for Season 0 points. It is not a charitable donation, a deposit, a loan or a share in the game, and it does not guarantee any reward.

  • Rewards are not guaranteed

    Points have no cash value and cannot be traded or cashed out. The game is in development: reward amounts, dates and rules can change, the season can end early, and the game can be delayed or cancelled. The team checks claims before anything is sent.

  • The technology can fail

    Wallets, smart contracts and the Ronin network can have bugs, outages or attacks. An NFT can arrive late, and what it does in the game can change with balance updates.

  • Age, law and tax

    Offering RON and receiving NFTs is for adults aged 18 or over, and only where your local law allows it. Any tax on what you receive is yours to declare.

  • A wallet address is public

    Everything sent to or from an address can be seen by anyone on the blockchain, permanently.

You can light your fire and earn the weekly boxes and raffle tickets, playtest access and the monthly weapon NFT without spending any RON.

Mailing list

Get into the playtest

Leave your email to get the trailer, closed playtest invites and development updates.

What do you want to play?

Season 0 · Pre-registration · registry open

Keep the fire

Stoke your fire three times to light it for the day. Each lit day adds points, and an unbroken streak multiplies them, up to ×3 at 30 days. Points earn weekly resource boxes and raffle tickets, monthly rewards and your place on the board.

Total points

0

Not ranked yet

Reading the registry…

The Ronin features carry risk. RON and NFTs can lose all their value, transfers cannot be undone and rewards are not guaranteed. The game is free, and none of this is required.

Your fire

Your fire is cold.

0day streak
0best
×1multiplier
--:--:--until the day resets

The multiplier climbs to ×3 on day 30 of a streak and starts again at ×1 if the streak breaks.

    Weekly rewards

    This week: 0 pts

      Inventory

      0 items

        Nothing yet. Claim weekly boxes and monthly rewards, and hold a streak, to fill it.

        Monthly rewards

        This month: 0 pts

          The team checks NFT claims and sends them to your linked Ronin wallet. The weapon can be earned without spending RON.

          The board

          All-time points · never resets

            Prizes go to the standings when Season 0 closes. The closing date will be announced here.

              Nobody has lit a fire yet. Be the first.

              Privacy, the mailing list and Season 0

              Joining the mailing list stores your email address, what you said you want to play, whether you asked for a playtest invite, and the time you joined. You can remove your entry from this page at any time, and every email will carry an unsubscribe link.

              Season 0 stores the name you chose, your points, streak and inventory. Those are shown on the board.

              When you link a Ronin wallet, its address and the message you signed are stored. When you offer RON, the amount and the transaction hash are stored. Only the team can see which wallet belongs to which player here. A list of linked addresses, without names, is kept so that one wallet cannot be linked to two accounts. The blockchain itself is public: anyone can see the transfers to and from an address.

              None of it is sold or shared. It is used to send you email about Vendetta: Debt of Steel, to run the season and to send rewards.

              Item

              Risks of the Ronin features

              The game is free to play and none of this is required.